Thursday 5 May 2011

Software Used

Youtube
Youtube was an essential part of our coursework because it  was used to provide an online access for viewing our film. Youtube allowed us and other people to easily access our film by anyone as well as being simple to use. Another positive of using Youtube is the oppurtunity it allows to share films with other youtube users which makes it easier to recieve feedback.
We have learnt the following
  • learnt how to create and use a YouTube account
  •  how to upload and publish the videos we made.
  • how to add speech bubbles/annotations #

Blogger

We  used Blogger as a form of an online diary. Here we completed our blogger tasks split into 5 sections: Preliminary task (starting out), Research and planning, filming, Editing and evaluation, which we grouped together to give a clear view as to where everything is. Blogger is also an effective website as it is easy to use as well as being able to export pictures/videos fairly simply. Also I have found out many different methods to use when constructing, researching and planning a film.

 From using Blogger we have learnt the following:
  • How to provide a detailed analysis of our media works in regards to the context within our film e.g camera composition
  • to accurately write a 'diary' which talks in depth about what we have done at each stage in our work

Wednesday 6 April 2011

Who would be the audience for your media product?


Our target audience is predominantly male taking up 55% of the overall figure whereas females is 10% less with 45%. These statistics are derived from figures from the film-The Grudge a horror genre with similar stylistic conventions in regards of Zoe one of our key main characters ( alongside me). Fundamentally our audience profiling caters from an estimation of 17 years to middle aged, again  predictably male . This may be due to the stereotypes which suggests that chick flicks are typically feminine whereas Horror/action is targeted towards masculine identities. Horror is a genre whom attracts a vast type of audience, often the people who watch and enjoy horrors may surprise you, perhaps subverting against traditional expectations. In regards to shopping and music i feel that this is severely dependent on the gender that they hold. For example male citizens will as an estimated guess shop in  the menswear section of Primark, Topshop and Next  whereas Females may shop in the same places but perhaps (particularly  if there in the early 20's) in New look and other feminine associatiated shops. In terms of  the music which they listen to this again dependent on both age and gender thus differentiating.For  males (17-25) i feel that the music will essentially be rap/urban/ chart music with artists such as Eminem/Tinie Tempah/ Professor Green as these are typically associated with musical masculine identities. For the upper age range (25-40) i feel the music will perhaps be either more subcultured (e.g. Rock/emo as they do not feel the need to keep in with the latest music) or more subdued with music from the likes of Westlife/Take That/ Micheal Jackson. For  the earlier age range of females the music will usually be chart/ Pop/Rnb with artists such as Rhianna/Adele/ although 
  mainly pop music would suit this target audience.For the upper range of the audience profiling music may be outdated or again subcultured , following the same artists as the upper ranged males. Another assumption is that hard core horror genre lovers will listen to rock music such as My chemical Romance/ Muse with Music channels such as Kerrang and Mtv Rock. The younger audience will essentially listen to music on Youtube/ MTV Dance/Kiss/MTV Base/4 Music. The older audience may listen to Channels such as Magic

In regards to our film it effectively attracts its target audience as it contains many stylistic horror stereotypes which  include the following:
  •  an innocent girl whom posesses purity with such good characteristaion that the audience knows that she will either die or become possessed
  • The monster who strikes slyly but some how always seems to be just out of the picture.
  • lastly  eerie suspending music that gets you through all the jumps and jolts from start to finish.

Props

 Camera - used for filming
 Tripod - used to put camera upon it so we could take a shot which was steady
 Charleys bed - Which Ana slept in for setting up the dream sequence
 My Picture - My character (the creator) drew in which would happen in Anas characters dream sequence


Our group - Me, Ana, Zoe and Charley

Hannah Evans

Hannah Evans (The Creator)

Frame 9

This frame is taken from one of the final scenes of the film, as Ana's character desperately  and urgently tries to escape from Zoe as she runs terror and fear. Costume in terms of  Mise-on-scene elements is the same as previous: the same PJ's, messy curly  hair and little makeup merely used to amplify the intensity of Ana's gaze, which is very apparent within this shot as well as evidenced through the use of positioning. This frame also shows off the location well, showing the isolation. Ana is off center to make the shot  appear more intriguing as well as highlighting the remoteness and seclusion which Ana is in. This is also reinforced by the gathering of trees which transcends well from the previous frames as it looks like she is looking back towards Zoe which also correlates with the next frame of Zoe's feet, making it seem as though she is coming towards Ana. The mid-shot suits the horror conventions very well as it show her facial expressions in a manner which expresses the significance. Fade effects have been used as transitions between the dream sequence to differentiate from the other secenes as well as maintaining a fluid flow throughout the scene, making it seem more dreamlike. The music slowly begins to fade out here, as well as the contrast darkening to show that it is near the end of the clip.

Frame 8

This shot has been captured from a low angle, to demonstrate the dominance of Zoe's character and how the power increases as the film goes on. The frame has been stopped suddenly just as Zoe grabs for the camera, this displays her animalistic nature as if shes about to pounce on her prey . The natural lighting of the scene proved effective when transferred to black and white, as it makes the background seem as though  it is glowing, contrasting against the sinster framing/ mise-en-scene of Zoe. The camera also has the use of a  mid-shot to show both  the actions surrounding the character as well as the emotional facial expressions. This also sets the last scene up as well as Ana turns and stares at Zoe's wild like character before running away in terror.  I like how the frame position of the hand which seems almost clawed and very barbaric. It also reinforces her desire for catching her prey (Ana's character)

Frame 7

Setting for this frame is made to look as if Zoe's character has travelled for some distance as it is a different location to the other frames (shown by the sparsity of the grass as well as the twigs). The costume uses rugged old boots. Before this shot the camera takes the foot steps from a low angle  to clearly represent the dominance of the power that she holds over Ana's character. This was especially hard even when using a tripod, to make the shot seem smooth as when turned the tripod often squeaked.The frame was enabled to  stop just as Zoe's foot smashes down onto the branches which made a sharp snapping sound.

Frame 6

This shot is one of my preferable as the framing is excellent and for the first time displays her true character, capturing the her gaze tinted with curiousity which may suggest that she is looking on towards Ana's innocent character. As you can determine from this shot the postioning is again hunched over from the previous frame grappling in the grass, perhaps signifying to the audience that she is searching for something. Once again this frame is set in the long grass, which has  proved a very useful method as well as enabling the provision of giving us a large frequency of usable shots. In terms of costume the cape was used once again with the hood up for Mise-on-scene, however we can notice that now her face is no longer hidden, which expresses that she is revealing her true form to the audience to evoke fear. Because Zoe was so low on the ground our orginal midshot can probably be considered as a form of her closeup due to the specific angling of the camera. The frame uses Rule of thirds to focus onto character reactions as is evidential by this shot and can perhaps be classed as fantasy genre at this particular point as she does not look like a tradtional villian and the cape perhaps gives a sense of the supernatural and unknown.

Frame 5

The location for this frame is the same as the previous frame before it to diplay continuity editing as well as some elements of Mise-on-scene. Within this shot it is most likely that that the Props in this frame are the most influential as they provide a sense of surrealism as well as the positioning of the camera behind her. Zoe is wearing  a homemade cape of coloured yellowly green fabric with holes and ragged edges which signifies her animal like character. This creation of costume was done before we decided to use the black and white so that it would blend in with the background and becoming more in-conspicuous.
The Rule of thirds is not used once again to draw your attention to the scenery as effecively we are providing specific emphasis on the rural nature of the environement. Our representation of Zoe is a subvertation against traditionally tailored horror roles as we felt that we wanted to enforce the hybrid genre, due to it being something which is rarely attempted. The postioning of  Zoe is done to provide an abstract sense of surrealism as her back is facing the audience, as well as being hunched over, as though she is ready to jump and again is enforcing her animal-like personilisation.

Frame 4

The setting for this frame has been changed to express the seclusion and isolation of the dream sequence through the use of the wild grass which suggests that the dream is disorderly as well as giving the feeling of being unatural. The focal point of the frame is Ana's character, shown through the use of the centered high angle shot, but we feel that the surrounding  environment extra emphasis to Anas isolation. This shot has been edited to black and white to clearly express the typical horror style conventions as well as contrasting against the latter shots, which we feel is effective. Another important aspect is the use of costume which are fully grey pyjamas, bare feet (to tie in with the setting) and unkempt hair to express that Ana has been asleep. The positioning of the character is clearly identifiable with a victim who is helpless and inferior through the hunched position, legs clenched as well as the obscurity of Ana's face. This is believed to be a traditional representation of victims and we are therfore following traditional conventiions of a horror with our own little twist. 

Tuesday 5 April 2011

Frame 3

This shot entails the usage of the Rule of thirds, which really helps to allow the audience to focus on the most significant areas of the frame. Again this was shot in the location of Charley's house but this time in her bedroom, to represent that Ana is asleep dreaming through the use of facial expressions which represents her feelings as to what is happening, as well as her movements which are jerky as though she is experiencing a nightmare. The lighting we had to have an accurate reproduction of someone being asleep, though one of the problems was maintaining how dark the lighting should be . To resolve this we used the dimming lights to create an atmosphere and to set the tone of the scene. Towards the end of this clip we used a fade in of our music soundtrack titled 'The haunted Music box'  to show that the dream sequence is about to happen and because the music is quite eerie, it makes the audience wonder as to what is about to occur.


Frame 2

The effect of titles in the film where achieved by alternating which side they were placed on , ensuring that it switched from each slide that it was on, whilst making sure that it wouldn't distract the reader from the footage which was on screen so we had to choose an apropriate size font.
We filmed this scene in Charley's dining room, we created the scene by ensuring that we shut the curtains as well as dimming the lights to display the theme of mystery within this frame. The props used, was a easel and a pencil as I "The Creator" is sketching a premonition  of what is about to happen in the future. Camera work had the usage of a  Zoom in  that had transcended from an over-the-shoulder shot before concluding with a close up. This was both on the page and the words "Its coming.." We found that despite the simplicity of the shot that holding the camera steady proved difficult (though this could be due to being one of the first shots we had ever recorded). The darkness of the lighting is also effective as it clearly suggests to the audience that  not all is quite right in this setting. My character is introduced in a traditional introduction. A frame where I am wearing all black clothing as well as being hidden by my hair, which clearly blended in, by camouflaging her within the background. For the writing upon the easel we orginally were going to entail a voice recording of someone scratching hard on a piece of paper, so that it appears to the audience that I am allowing the pencil to communicate to the audience what is about to happen.

Frame 1

This blank shot used white writing on a black background, this provides the method of catching the readers eye with it simply having a contrast between the two neutral colours.This was especially effective with the fading of the text on and off the screen. The font was specifically chosen using standardisation  by making it very easy to read, but possibly could be changed to fit in a bit more with the Mise-on-scene as well as appearing more professional. This opening clearly to us coveys the speech associated with Horror elements and provides an intriguing start to the film as well as already introducing the tension. It also allows the audience to immediately engage with the film and to allow individual perception as to what is happening.

Monday 4 April 2011

Evaluation 7

What have you learnt about technologies from the process of constructing this product?

Camera and Tripod, We have learnt the following:
  •   how to film
  • upload footage 
  •  adjust the camera setting,e.g colour
  • transition from the camera to the tripod allows the unrestricted freedom of the movements between the shots as well as increasing fluidity of the fianl piece
YouTube
We have discovered the following

  • learnt how to create and maintain a YouTube account
  •  how to upload and publish the videos we made.
  • the addition of the process of adding speech bubbles/annotations


Blogger, From using Blogger we have learnt the following:
  • How to provide a detailed analysis of our constructions of all the media element in regards to the context within our film e.g camera composition
  • to accurately write a 'diary' which talks indepth about what we have done in this particular moment
Adobe premier 
We have learnt the following:
  •  to perform a variating mixture of basic and complex editing which I had no prior knowledge of beforehand and is a skill which can be used consistently
  • how the enablement of sound and video can be layered and blended 
  •  how to perform transitions and effect to improve the quality of what we filmed.
Paint, I used the Crop option in paint to modify my screen grabs to the correct size.

How did you attract/address your audience?


Our final youtube video includes annotations which vaguely explains how we attracted and addressed our audience

What kind of media institution might distribute your media product and why?

Taking our narrative, theme and genre into consideration we believed that Working Titles would be the appropriate choice in terms of our production company. This is because:
It holds particular emphasis on films institutionally which entails the same genre as us such as My Little eye (hybrid genre) released in 2002 the synopsis being that five adults agree to spend six months together in an isolated mansion while being filmed at all times.This film was also distributed by Universal studios and cost only $3 million dollars to make. The idea for the film came from reality television shows such as Big Brother with the  title referring to the guessing game I spy.
 Another similar film is Long time dead also filmed in 2002 where a group of students hold an ouija board to hold a seance triggering a chain of violent deaths containing elements of  a physcological thriller as well as horror again conforming to tradtional stereotypical conventions.Both these films subvert against traditionally genred working titles as they usually produce chick flicks such as 4 weddings and a funeral. However we desired that our film came across as typically English conventionalised through the use of realisim and characterisation instead of conforming to the typical American horror such as the exorcist which over exagerates characters in terms of mise-en-scene (though we did have elements of surrealism but contrasted it against realism to balance the film out). 
It also contains elements of a low budget film such as amatuer camera work/ shots which enable the useage of both still and jolty shots. The best example would be the 1999 American horror Blair Witch Project which shows clear evidence of the previous statement.
   The fundamental job of the Working Titles production company is to decide on the set budget for the film  

  • How much gross revenue they feel they can accumulate on estimation ( in terms of the Box office)
  • What is their target audience? For example Somers Town directed by Shane Meadows was an independent film which decided to be realistic and just appeal to a british audience as worldwide a documentary style film will not generate much profit
They are also responsible for making the decisions that include choosing the cast, directors, editors and photographers which they feel will convey the films elements most effectively as well as their own individual  repertoire. In terms of our distributor we chose Universal studios as they are a large American company who would be willing to fund low budget British films such as ours and have done on numerous occasions increasing in dependability. It also allows better recognition of the film as well as being able to have enough financial income for advertising purposes such as trailers and posters.


 During our opening scene most of our film titles make an appearance, typically against the characters themselves as a form of identification.Traditionally films follow a particular discourse convention of: Producer, Distributor, Director and then the list of the cast which we have subverted against as we started with actors names, camera person followed by the title at the end of the sequence.


as well as providing the financial income that they need for the film in terms of the following factors:

How does your media product represent particular social groups?


I have chosen to look at Zoe's character from our opening sequence, which is the controlled monster.
We can notice quite a similar comparison in these two pictures. Takako Fuji is the actress who plays the ghost character from The Grudge who we can be greatly compare to Zoe's possesed character. These two characters are both seen to stalk their victims, and who have a omninous and dazed lost look in their eyes when on screen, a sense of need. Both characters have dark hair and very pale skin (the undead look). Unlike in the opening two minutes of this film you actually do see Zoe's character, where as The Grudge stalks silently and is rarely seen. We only get the quickest glimpse of the two character, adding effectiveness to them.  Zoe's character starts through the dream sequence as a victim of 'The Creator'.
In terms of costume we both wore suitable clothing , however 'The Grudge' character wore normal yet ragged cloths whereas, Zoe wore a cape which included several holdes, which can be compared with the Grudge character who wears these stereotypical clothing from a horror genre. The cape proved to be very useful at it emphasized Zoe's movements and covered  her body (especially as it was windy when we filmed it created a great effect.) Also the grudge character keeps them self very close, so not running around freely, thoughtful slow movements.
As for Roles there aims are very similar, find the prey as if like a chase. This is meant to make the audience feel uncomfortable as it is a Horror/Fantasy film. Our clip as well as The Grudge is meant to attract audiences slightly more male and mainly middle aged.


In what ways does your media product use, develop or challenge forms and conventions of real media products?

Evaluation of frames in later posts!

Finished Result - Puppet Strings

Thursday 17 March 2011

Filming (After School)

was quite an interesting experience today although unfortunately we didn't have the sufficient time that we needed due to the battery of the camera running out. However we were really pleased as we mastered the usage of the tripod and although we haven't been able to look at our current filmed footage ( due to this inconvenience that we faced) we tried out as many angles as we could with the short period that we did have.As I entered the field the first thing i noticed was that in the center was a ring of trees bare of leaves and gnarled which really gave me the sense of mythology- it seemed so mysterious. However when researched it simply said that it these are purely coincidental and are known as a grove. What i also liked about this particular area of our location was that as if by contrast was a spattering of Daffodils in full bloom which would perhaps provide a sense of false security as well as a secluded area of brambles which were extremely sharp and deadly. Perhaps we could have a juxtaposition shot of Zoe hiding behind the brambles with a shot of me sniffing daffodils looking peacefully serene and at one with nature- to show the contrast between the two characters dispositions. 
Our first shot entailed the usage of  a high angle of me surrounded by the ring of trees, looking around in wonderment with childlike tendencies to show the immaturity of my personality.Maybe we can have a chorus of birds in the background ( non-diegetic sound but not appearence) to demonstrate my isolation as im completely lost in the wilderness. Is there perhaps another way we can symbolise the desolation that im facing ? I may research ways of doing this later if i have enough time.
We also captured an extreme closeup of the petal/ closeup of the flower itself to show a reflection of purity ,serenity and a glimmer of hope as if im wishing for rescue.
Due to the battery loss we had to stop our filming which was really unfortunate as we didnt capture many shots but we did generate a great deal of ideas which we may wish to incorperate in our later stages of filming. These are the inclusion of the following:
  • Low point of veiw angle shot of Zoe swinging her legs in the tree to give the audience a false sense of security by implying that she isnt a sinsister, evil character ( though she is) but also to display her dominance over me if coupled with a high angle shot of me to demonstrate my inferiority and vunerability. The lighting here could be given a higher contrast( as in lighter than many of the other frames) with  the soundtrack increasing in tempo the more she swings her legs to show that something bad is about to happen. Perhaps we could also make the music seem more jagged and erractic, by tweaking the audio levels or i could research a program which entails the usage of tweaking these functions.
  • Me in the background sniffing daffidols with two daffidols in the foreground.At this point we could enhance the sound of background noises to give a naturalistic effect, subverting against the surrealistic narrative which we have entailed. If we go on YouTube and search these noise effects , convert them and then apply them to certain areas of our film- this will again seem more realistic.
  • Me behind a withered tree as if im playing peek- a boo ( again to display the childishness of my disposition and how im exposed to vunerability as im not sure as to what is occuring. If we use this then we will need quick, snappy shots as a symbolisation  of the severity of the events  taking place.
  • An over the shoulder shot of me as i'v realised that Zoe is lurking in the shadows, to show me frozen in shock as i think that i am secure in this desolate wilderness.

Editing 5

After school yesterday Ana and I did some editing, coming up with some discoveries which has really left us feeling panicked considering we have only now got 19 days left. We began by carefully analysing our current clip realising that alot of our footage desperately needs to be re filmed as well as generally correcting all the mistakes we can do without having to replace shots. We started by the usage of the fade in within the primary fame. Ana noted, that the red contrast used on the last frame of the bear, was too dark a shade in hue, though the camerawork within was quite good. Possibly if we revert it back to it's original contrast it would look more realistic and less blurry with better quality of footage.We also noticed that for some reason  random flashes of lights kept appearing in the following frames:
  1. Both the last and 2nd to last frame
  2. Between the two easels whereI am drawing
  3. A red flash in the dream sequence both in the middle and the end
  4. A flash where Ana's sit down
You can see by the evidence displayed here, there is alot of faults within our film, which should be high in our priority list to organize. What we regret is that we filmed so early that we should have had plenty of time to re film certain frames and yet didn't use our time wisely.

Our film has several problematic factors:
      1. Shaky camera movements when filming the sleeping scene and certain elements of the dream sequence, such as the panning movement around Ana (we should change this to tracking instead as well re filming it) where Ana is sitting in the grass and the camera cuts half of her head off and doesen't put her in the center of the frame despite her being the supposed focal point within the frame and a cape shot where Zoe's head gets cut off screen
      2. Violation of match- on action in the following shots: A particular easel frame where I am drawing and the next frame has my hand off the page which is inappropriate and does not look good for the examiner, a shot where the camera walks round Zoe and then randomly cuts to a shot using both a different angle and placement as she is at the side, at 1minute 11seconds 14ms my position changes from a wide shot to a side angle depsite the importance of me being in the same position
      3. Bad use of Jump cuts- where Ana's hair is blowing in the wind (we have cut this) and it jumps backwards then forwards/ where the camera rotates around the bear (also cut)
      4. Bad use of zoom- 5 Seconds into the zoom it stops halfway for a second and then continues (cut)
      5. Inappropriation of Mise-en-scene: one particular frame with Ana and Zoe in it needs to be filmed again as you can visibly see the school tennis court and pylon (which is clear to the examiner that it has been filmed at school which doesn't really show ideally seclusion and wilderness) and shots which has visibility of Ana wearing a black shirt which is not apparent in other shots 
    1. What we need to imrpove on;
      1.  re film the running sequence as it jumps back by mistake
      2. check our primary footage
      3. film Ana collapsing in the grass
      4. Change some of the narrative
      5. Add some dialogue to our film though minimal in its quantity
We have 1 minute 19 seconds of footage so there is still plenty of space to refilm frames/ add new footage. As well as this we looked at effects for texts by double clicking which came up with fades (fade in/ fade out/ roll/ crawl options/timing/frames  and pre roll).

Wednesday 16 March 2011

Editing 4

In Miss Martin's lesson we decided to create a guideline of what we needed to do most within the lesson. We watched our animatic where we realised that we only had 30 seconds of drawings but the material we did have too lengthy. We need to cut them down to appropriate length as well as the inclusion of more drawings, so that it is a realistic representation of our own film. However the group disagreed, stating that it does not have to be an exact scale replica of our final piece. We then ordered it into the correct positions as well as setting properties in the PC files and folders. After this we enabled the use of different transitions to see which we felt was simplistic yet effective in it's usage which included the following:
  • Shear- Similar to Smear, a blurry effect which transcends subtly into the next frame
  • Smear- Blurs the picture out and looks effective on certain slides but not good for excessive use 
  • Roll-Looks cool but probably inappropriate  
  • Shake- Could be used in certain frames to depict disruption but overuse would result in the audience concentrating more on effects than actions
  • Wave- I disliked this effect as it seemed a little bit tacky to me and it doesn't follow the professionalism within effects
  • Zoom- simple and direct, with the right incorporation it could work really well
Charley liked both Zoom and Wave the best but we want our film to look professional following the traditional style of a movie. However its good to experiment, but at this stage of the film's augmentation we need to think realistically and be very critical as to what makes the cut and what doesn't. In the sleeping scene we used Zoom which appeared to evoke some relevance to our theme but did not work in the dream sequence, so Charley used the inclusion of Wave with Shake to show disruption of character . However I said we don't want to many effects at once as it's better in some cases to use the theme of simplicity, with the film evoking the right message than too many effects, making the film look messy and chaotic in a negative manner. We had a thought and decided that we should start doing after school editing sessions after school as we only have about 20 days to complete our work 

I was then showed the text which had been chosen, with Ana and I both agreeing that a standardised font such as Times New Roman or Ariel Black font would be more suitable to show the conventions of a true movie. Charley tried out a plain text with shaded effect, compression as well as being stretched out and a reduction of size from 60 down to 51 Ariel Narrow. However this was still wrong for our movie so this time we had a reduction down to size 37 Century Gothic Regular  which already made the film seem more professional despite the minority of the change.

Editing 3

In this double lesson Mr Oswick said that we were allowed to continue working on our editing as we have found out that our first deadline is on the 30th March, with our final deadline being the 13th of May. We started off the lesson by the deduction of all background sound, through the application of  volume clip volume  at - 00dB on our film frames, so we can finally begin to input the usage of either recorded sound or founded sound next lesson if we either wish to do so or even have enough time to carry out this task. As well as this we could also introduce sounds in terms of background noises (e.g. Wind) and characters (e.g. sound of the characters footsteps enhanced by asynchronous/ synchronization ). We also looked at Image control (containing brightness, contrast, hue and saturation), Motion (position, scale and rotation), Opacity (fade in and fade out) as well as Balance ( bypass and balance ). What was interesting was that there were many possibilities that we could experiment with, so we adjucated that our first exploration would entail the use of Image Control to improve both the quality and contrast of our frames , to ensure it's not seen as bad filming . The easel scenes we put the brightness levels of -2.4 with a contrast of 1425, hue of 0.0 and saturation of 1000 . Overall it emphasized the easel in a difinitive manner by giving an asthethic appearence as well as providing easy veiwing. Initially in our sleeping frames we used -1.8 brightness, -107.7 contrast with default use of saturation and hue but it seemed quite importinate so we thought that -6.6 brightness alongside the same levels of contrast, making our film seem as though it is using higher quality definition . Next we experimented  on a slide which incooperated a quick flash of light, using brighness of -24.5 and a contrast of 200.0 which allowed the picture to become almost translucent  with saturation of 100.0 .This gave the effect of making the light seem blinding  and piercing, demonstrating perhaps a premonition of my loss of innocence. In the end we decided that a darker picture may look more frightening so we tried brightness of -22.4, contrast of -112.9 , neutral hue and saturation levels of 100.0 which almost gave the feel of a painting as though it was a depiction of altered reality. We really like this method , especially the way it changed certain features such as the darkness of Ana's hair, really standing out against the black and white background. For the last 2 frames we used brightness of 36.7 as the previous image control usage proved to ( due to the natural lighting) be futile as it became a differnet hue to the others. However by inputting the number above it now fits the pattern and flows in synchronized rhythm. Moving on from contrasts, we looked at video effects to experiment with the use of text addition which we tried on a new slide. We were quite surprised as to the amount of options  available such as fonts, styles, shadow effects , colour properties ect, but we only had a quick look as we would go back later and check it out. For now however we needed to carry on making changes to the footage, so after further rendering we watched it again, as it is important to view your work incessantly due to problems which may occur such as frames being out of sync or violation of Match On Action. One particular frame which stood out was where Ana's hunched over in the grass, her back facing the audience with Zoe crouched over in the distance. The grass in this scene was darker in brightness in Zoe's section than Ana's to possibly portray the imbalnace as well as arising conflict between their two characters - Good and Evil. At this point our total time came to 1 minute 50 seconds , so we carried on with task of deducting footage, that dosen't neccessarily flow within our piece. An example of this is where Zoe is marching which abruptly transcends into long regal strides which subverts against Match on action, nso we cut out the 1st section of the frame to see whether it would flow after this transformation. We realised that after watching it again, that it jumped back so in the end we decided to cut the frame out completely, ensuring that we only keep the best footage material.  Mr Oswick suggested to the class that if shots aren't right then we should reshoot them as we want to get the best grade possible. Charley suggested that if we were to re-film that perhaps we could do the frame where Zoe is lurking in the grass behind Ana. So her basic idea was to subvert our traditional character placement, having Ana face the audience with Zoe behind me in the background. Mr Oswick then watched the film and when asked for critisms stated that he wasn't sure as to what was purposely filmed badly and what was just bad filming. Also he commented that we can use timelines to do this referring to the range of fade options using right click.In fact there was even an oppurtunity to use an expansion of  time which could be used in conjunction with the synchronization of the control exercised between Ana and Zoe (being controlled as puppets). Referring back to the fades however we used a fade out in this particular frame, transcending into a fade in on the very last frame. In fact this proved the right descion to do as the transitions are much smoother now. We then magnified the timeline to see the pictures so we could continue the application and noticed that the sleeping scenes were still a real problem as the shots are so jumpy which may be a result of the usage of a handheld camera. Zoe said that perhaps we could elongate the scene to smooth over the jumpcuts though im not sure we can be able to do this but we can certainly give it try. She also thought of the ideal of using a shear or smear effect between each bedroom scene to show the laspe of time and predominatly just to show that Ana is sleeping.  We chose a black and white italic block font, with 3d shadow although now thinking back on it.  Whilst we were here we changed the direction of the shadow , looked at the ghost effect which again looked cool but not nesseraily standard procedure. Zoe also thought that we should alternate the alignment of font right than left and so on .

Monday 14 March 2011

Editing 2

We really felt that in this lesson  we used our time efficiently and it was extremely beneficial in completing our tasks which were set for today, as well as additional research and findings. Firstly we began analysing the rendering of our video, checking to see where we needed to make adjustments and experimentations in our sequences (luckily the video had successfully rendered which enabled easy veiwing of the video which made it seem as though the sequences were flowing into each other). Primarily we noticed after watching the full clip, that we needed to cut the end frame which entails a bear which is dark in contrast, as it didn't flow in comparison to the rest of the movie. After we had made this minor adjustment we watched it again from the start. Also Charley thought of having our title sequence at the end which does subvert traditional movie discourse but it could enagage the audiences attention more easily. Maybe when it gets to this section in the film, we could put in a recorded sound of Ana screaming as the title is apparant, to shows the possesion of Ana's character. It could also provide a more ambigious ending which is what our film is all about as throughout the film the watchers are constantly having to piece together the narrative, as the implicature is not clear.  Charley also thought of the  having our names alongside a characters whilst the action is playing, to just go straight into the movie, quickening the pace of our footage as well as clearly identifying who is who. This is because we are all playing characters different to our actual selves so the audience is able to distinguish the differences between all of our roles. As well as this it generally makes our film look more asthetic and professional. We thought that a good place to put them was after the frame where Ana and Zoe are slung to the side as this provides a sense of dubiety as well as introducing the start of the film.   We also decided on no credits as these are usually used at the end of the film.  We then reffered back to the idea of the old fashioned countdown  but werent sure as to whether it was a form of copyright, so we checked with Mr Oswick and he adjucated that it wasn't.  An input of a ticking noise of while this countdown is occuring. Instantly we found one which although different from our previous findings (this one was brown in it's hue instead of black and white) actually had more of an impact as had poor quality due to the static of the sequence. However it was very impressive and we really feel that if we can somehow embed it on to Premeire then it would really show that we have pushed boundaries (as at the moment we are not even sure that it is possible to do) Charley stated that instead of using it at the start of the film we could use it to start the dream sequence, to trick the audience into thinking its the end of the film but in fact it's only just began. We then borrowed headphones from Mr Oswick so we could listen to our footage and found that we needed to blank space our background sound. We looked at ' Broken Music Box' which was 1 minute 30 seconds, which we listened to twice and realised that it wasn't relevant prior to our film narrative as it was very harmonic and melodic instead of the sinister dark edged feel we were hoping to invoke. Next we looked at 'Haunted Music Box' (1 minute 31 seconds)  which on the contrary was  abominal despie being high pitched in it's tone but this made it seem more sinister. The use of the pace within it was profoundly clever as it was slow which like it's namesake seemed haunting and generally gives the audience an indication of the genre. We then listened to the audio of ' Scary Music Box'  that had  a steadier and faster paced rhythm with a mixture of what seemed windchimes and xylophones. Miss gave us valuable advice and said that personally she preferred the latter as she believes that a slower rhythm increases tension more than a faster one as it seems more negatively composed in repsonse. We agreed as we like the overall effect that it gave us, as it really emotionally challenges you, making you think.  Finally we looked at another audio file which was 'The Teddy Bear's picnic' Played on the accordian but after a few seconds of listening we thought we would just use the 'Haunted Music Box' as out of the three we thought this was the most relevant and frightening. 

Animatic Storyboard

Fortunately we were given  Mr Oswick's lesson on Thursday to carry on with our coursework, giving us the opportunity to continue editing as well as attempting to continue the animatic. Firstly we saved our file as an Mpg, which Sir said would render for several minutes, in order to allow us to preview our footage with smooth transitions [instead of the jolty footage which Adobe usually has]. Whilst this was happening we decided we would try to complete our animatic which we needed to get that finished. Our primary thought was that watching the playback showed us that the frame durations were out of sync, due to the long shots, making the transitions appear quite jolty - despite us wanting flowing transitions for easy viewing. So we decided that we should cut the shots accordingly prior to the events which are taking place for example: the panning shot around Ana in the grass was an estimation 16 seconds long. As well as this that shot would need to be shorter to create a snappy approach, quickening the pace of the film.  We also need to add a soundtrack which we feel will convey the theme of our piece. Maybe an instrumental solo which is haunting and melodic or a more sinister, jagged and surreal piece could work just as well. Secondly we experimented with several factors to see if they would be effective for our piece.This included image control ,where we used rotation transformations to align our frames. However it turned out that it didn't have much of an effect, instead being extremely subtle opposed to our wishes of a dramatic effect - perhaps a sense of irony? Next we tried the opacity fade out alongside the experimentation of the audio mixer balance alignment audio 1-0.0 on Adobe, realising that the mixers were unbalanced thus setting all the audio levels to 0 to maintain equality and to ensure the smoothness of our animatic. Our next job was to look at entertainment edit to start our animatic where we previewed the following: Showtime (use of the primary colour red which would engage the audience), Adventure (a vast green woodland which looked realistic) and night vision (quite simply a navy blue looking background with enhanced definition). Finally in this lesson we transferred over to YouTube where we looked at old fashioned countdowns to start our movie, making it seem more authentic and old fashioned and discovered an extremely good black and white reel which was actually used in black and white movies.

Editing 1

On Monday lesson we continued the process of filming which included editing the rest of our footage. Due to Charley not being here, we decided that all of us would contribute to the session, as we felt that our blog posts were essentially up to date, the fundamental focus being to finish our editing. Firstly we played back our footage, as well as rewinding it afterwards to ensure that transitions were smooth and flowing to display continuity editing. Once we had looked over footage we had realised that our main issues where rooted in the primary scene due to poor lighting, as well as  the absence of smooth footage . This is because we frequently deducted the footage, without taking into account the film as a whole rather than an individual frame. What we must do is experiment with slide transitions, alongside the completion of the footage, which when done can be perfected through touch ups.  Next we looked at the primary scene in terms of footage deduction, where we started off with the teddy bear and realised that we had too many frames, taken up by this prop (30 seconds as an estimation). To ensure we captured the essence of the film (in terms of the teddy bear frames), we looked at two which were filmed under different lighting- one was bathed in a blurry red glow whereas the other had the same blurry quality but was more darker in contrast. We decided that we would keep the first frame as we felt it would invoke more fear as well as providing a contrast towards the rest of the footage in this scene - due to the burst of colour in comparison to the darker frames. Next we went back to the dream sequence where we cut several frames,  mainly those which didn't look right in our piece. This included several facial expressions which had been filmed unconvincingly (which may have been a result of the numerous distractions we faced) part of the extreme closeup on Ana's face looking frightened as it was taking up to much footage and finally our end footage, where Ana and Zoe are in synchronized movement (we cut off the very last bit as instead of ending with their heads raised high, their heads are jolted to the side to demonstrate that they are just puppets). We then transferred over to the singular frame where the canvas displays the ominous words' its coming' and decided to place it at the beginning, to immediately show the audience the genre (fantasy/horror).  Our footage is now at 2 minute and roughly 34 seconds which means that we still need to cut out footage , as we need to put in credits as well as our title (courtesy of working title films). As we had basically finished all of our footage we decided to look at editing effects, transitions and titles quickly to give us a rough idea of what we wanted to put in. For effects we looked at several including: doors, card flip, page curl, shear and smear where we decided that the most proficient and professional was shear , which we accessed from new blue motion blend (adobe premiere software). The reason we thought shear was the others we felt although cool aesthetically, wouldn't actually appear so in our piece. We then looked at transitions and effects (colour) to which we thought weren't suited to our film, although I did like the colour use of the line drawing but the others did not think the same. Finally we looked at titles and picked out the best ones and found that we liked music video text, night vision and blue notes credits. This could be accompanied by a ticking clock to represent the passing of time, a key film within our film.

Thursday 17 February 2011

Third Time Filming

Today we finished off filming the rest of our footage presumably for now (as we may add or deduct footage when playing around with editing), during second lesson again. As previous we kept the black and white hue to our filming which ties in neatly with our easel scene which I am in as it gives an artistic feel to the film as well as conveying to the audience that I am the puppeteer (thus the name Puppet Strings) is altering reality leaning towards fantasy elements. Prior to filming we helped alter Zoe's cape which is a yellowy-green colour (ideal for blending in the green environment) , with a rough almost cheesecloth texture, which we cut up with scissors at the bottom. This made it raggedy and chaotic looking which was idealistic as it displays barbarity and overuse, adding to the scary effect of her character. As well as the jagged edges we used safety pins to fashion a hood, giving a red riding hood feel to fool the audience into thinking that she is an ordinary person. That way we can create more suspense and tension between the audience and her.
Primarily our first shot was an overhead high angle shot from the back of Zoe, hunched over in the grass, waiting to come and possess me. By being hunched over it can contrasted against the earlier shot of Ana, hunched over in the long grass to display the differences between the characters. The fact that she is shrouded by a cape could also suggest to the audience that although she may be adopting a red riding hood persona, she doesn't possess the same innocent, child like qualities. The weather was perfect as there was high wind speeds, making the cape billow out beneath her as though she was about to take off. It looks even better in black and white as it again conveys the unreality of the sequence footage. The audience can't see Zoe's face which gave her a sense of ambiguity and mystery , making the audience being allowed the opportunity of open ended imaginings as to what is about to happen . This also has a better effect of capturing the readers attention. The wind was extremely apparent in this shot both in appearance and audio, with blustery wind noises that we can perhaps edit in production, enhancing the sound more. This could perhaps be contrasted against murmurs in the wind, which could symbolise her mumbling to herself, almost plotting what she is going to do to me. I feel that if we put this in as a voice over it can portray how I'm oblivious to Zoe's presence, symbolising the immaturity of my character personality.  Because we got this shot correct in the first go, we moved on to our next shot: a front view shot of Zoe again shrouded by the cloak, with her pale hands clasped around her throat which the audience could perceive as what will happen to me. This time however you could see her hair, moving in the wind alongside the cape, which almost seems as though the further the film goes on the more of Zoe we get to see. At this point the camera was quite jittery and slightly tilted which looked really effective as it evokes the chaotic nature of Zoe's character, as well as displaying the negativity that she possesses. At this point we could perhaps in editing darken the contrast and perhaps if we can, lighten the clouds to contrast and increase vividity. Our tertiary shot was of me again hunched over in the grass, my back to the camera to display continuity, Charley using a tracking shot to follow Zoe as she creeps towards me, slowly and slyly to increase tension. At this point we can enhance the sound of her footsteps with the addition of enhanced erratic breathing, pragmatically giving both me and the audience a shared understanding that something is about to happen.As she approaches me , she moves elegantly around me in a semi- circle and I tremble with fear, with glances to the left and right. I believe that fast editing would be really beneficial at this point in the film, for example perhaps the use of juxtaposition as we could have me looking terrified in comparison to Zoe's sinister demeanour.   This transcends immediately into Zoe facing me, with an eyeline match between us to show the severity of the sitiuation and the malfeasance of her character. Perhaps at this point we could emphasize the colour of both our eyes in the eyeline match shoe ( mine is brown and Zoe's is blue) by not using black and white for several seconds. We could also darken Zoe's eyes to represent her evilness whereas for me we can lighten the hue to represent the purity and innocence of my character. Once Zoe has turned to face me, we could slow down editing, to make it seem as though the world has gone still for a moment. After we can resort back to quick editing when Zoe engulfs me in her cloak. Perhaps the use of flash editing transition could be useful. I also think that we can add non-diegetic sound in this shot, for example enhanced audio of the swish of Zoe's cloak and then a sound bridge perhaps of  me screaming. We can play around with altering the tempo as the sound bridge increases, so my voice becomes louder each time. In our next shot the audience sees Zoe toying with my emotions as she hastily takes her cloak off me and the previous shot is repeated again to show particular emphasis. This time however i realise that something is about to happen and back away cautiously, with a low side angle shot of me backing away, primarily to express my vunerability and secondarily to get away form Zoe, which hopefully will make the audiences breath quicken as they wonder what is to become of me. Another sound bridge could be placed here with the sound of footsteps as Zoe comes towards me. What we have to make sure is that it has a steady paced rythm so the film continues to flow. A transition follows into a high angle of Zoe to show her dominant power as she looks down on me to show her superiority. What is good about this frame is how we captured me looking up at her to represent my realisation that im inferior compared to her an there is nothing i can do to stop her, but i continue persisting anyway . Despite my attempts to escape her wrath, she catches me in her trap by stepping on my stomach and i yelp both in fear and pain. Here we could use a sound to emphasis this e.g. a thud sound, repeated twice. This is again an example of  a high angle, to remind me that im nothing compared to her. At the same she is doing this i grip the grass frantically, with a canted angle shot of this, to show the change of norms and unreality. Again continuity editing is used as she drapes me in my cloak, with a close up of my face looking a mixture of pensive and perplexed . Our final shot is a 2 shot of me and Zoe with the apparant use of synchronization, to show her possession of me. It also shows how we are both just objects of slavery as i   the Puppeteer has ultimate control over us. A centered angle shot is used firstly as we are both  crouched on the ground, our hands pressed in the dirt, with our heads bent down. We then used a time scale of how long each movement would take. We slowly rose up for 4 or so seconds our arms rising in harmony, mine ending in front of me whilst Zoe differentiates by doing something else. At the count of 7 or so seconds we go into a tilt to the side, our arm outstretching opposite ways( mine to right and Zoe's to the left) into a click for one second and then resulting in a quick transtion into our head becoming upright.

Quick Idea

Zoe and Charley has just thought about using a method similar to 'Paranormal Activity' in the bedroom scene by the usage of time being fast fowarded to show that it is passing quickly and to signify that Ana is asleep. This is because our bedroom scene is extremely fuzzy with a dark contrast to show that it is nighttime, which is why we thought about the comparison to 'Paranormal Activity'. If we use a mixture of fast paced editing in this scene and contrast it against the dream sequence (usage of slow and fast editing) then this will result in the increase of tension and suspension which is exactly what we are looking for. If we end up using this systematic method then we can provide a sense of normality, which contrasts against the absract and surreal nature of our other scenes.

Time Management

Over the past 2 lessons, we have been experimenting whilst editing. Primarily we have begun to cut out the footage which we don't want to use in our film, although by doing this our footage is quite jolty and jittery. In our next editing session we could perhaps use transitional methods, such as continuity editing or perhaps a sequence shot. We also been delegating different roles to each person in our group:
Charley - camera work, editing and ideas
Hannah - Blogging, time management and ideas
Ana - Blogging, editing and ideas
Zoe - Editing, director and ideas
However we had a minor problem in this lesson as our work had techincal difficulties and we were unable to open our footage. We then realised that we had accidently deleted windows media player which is why it resulted in this problem. Now Zoe and Charley are editing the rest of our footage, which Ana and Zoe did last lesson (dream sequence).

Monday 14 February 2011

Third Time Filming

Today we finished off filming the rest of our footage presumably for now( as we may add or deduct footage when playing around with editing), during second lesson again. As previous we kept the black and white hue to our filming which ties in neatly with our easel scene which Hannah is in as it gives an artistic feel to the film as well as conveying to the audience that Hannah the puppeteer ( thus the name Puppet Strings) is altering reality leaning towards fantasy elements. Prior to filming we helped alter Zoe's cape which is a yellowy-green colour (ideal for blending in the green environment) , with a rough almost cheesecloth texture, which we cut up with scissors at the bottom. This made it raggedy and chaotic looking which was idealistic as it displays barbarity and overuse, adding to the scary effect of her character. As well as the jagged edges we used safety pins to fashion a hood, giving a red riding hood feel to fool the audience into thinking that she is an ordinary person. That way we can create more suspense and tension between the audience and her.
Primarily our first shot was an overhead high angle shot from the back of Zoe, hunched over in the grass, waiting to come and possess me. By being hunched over it can contrasted against the earlier shot of me hunched over in the long grass to display the differences between the characters. The fact that she is shrouded by a cape could also suggest to the audience that although she may be adopting a red riding hood persona, she doesn't possess the same innocent, child like qualities. What I liked about this shot was that the weather was perfect as there was high wind speeds, making the cape billow out beneath her as though she was about to take off. It looks even better in black and white as it again conveys the unreality of the sequence footage. I also liked how the audience couldn't see Zoe's face which gave her a sense of ambiguity and mystery , making the audience being allowed the opportunity of open ended imaginings as to what is about to happen . This also has a better effect of capturing the readers attention. The wind was extremely apparent in this shot both in appearance and audio, with blustery wind noises that we can perhaps edit in production, enhancing the sound more. This could perhaps be contrasted against murmurs in the wind, which could symbolise her mumbling to herself, almost plotting what she is going to do to me. I feel that if we put this in as a voice over it can portray how I'm oblivious to Zoe's presence, symbolising the immaturity of my character personality.  Because we got this shot correct in the first go, we moved on to our next shot: a front view shot of Zoe again shrouded by the cloak, with her pale hands clasped around her throat which the audience could perceive as what will happen to me. This time however you could see her hair, moving in the wind alongside the cape, which almost seems as though the further the film goes on the more of Zoe we get to see. At this point the camera was quite jittery and slightly tilted which looked really effective as it evokes the chaotic nature of Zoe's character, as well as displaying the negativity that she possesses. At this point we could perhaps in editing darken the contrast and perhaps if we can, lighten the clouds to contrast and increase vividity. Our tertiary shot was of me again hunched over in the grass, my back to the camera to display continuity, Charley using a tracking shot to follow Zoe as she creeps towards me, slowly and slyly to increase tension. At this point we can enhance the sound of her footsteps with the addition of enhanced erratic breathing, pragmatically giving both me and the audience a shared understanding that something is about to happen.As she approaches me , she moves elegantly around me in a semi- circle and I tremble with fear, with glances to the left and right. I believe that fast editing would be really beneficial at this point in the film, for example perhaps the use of juxtaposition as we could have me looking terrified in comparison to Zoe's sinister demeanour.   This transcends immediately into Zoe facing me, with an eyeline match between us to show the severity of the sitiuation and the malfeasance of her character. Perhaps at this point we could emphasize the colour of both our eyes in the eyeline match shoe ( mine is brown and Zoe's is blue) by not using black and white for several seconds. We could also darken Zoe's eyes to represent her evilness whereas for me we can lighten the hue to represent the purity and innocence of my character. Once Zoe has turned to face me, we could slow down editing, to make it seem as though the world has gone still for a moment. After we can resort back to quick editing when Zoe engulfs me in her cloak. Perhaps the use of flash editing transition could be useful. I also think that we can add non-diegetic sound in this shot, for example enhanced audio of the swish of Zoe's cloak and then a sound bridge perhaps of  me screaming. We can play around with altering the tempo as the sound bridge increases, so my voice becomes louder each time. In our next shot the audience sees Zoe toying with my emotions as she hastily takes her cloak off me and the previous shot is repeated again to show particular emphasis. This time however i realise that something is about to happen and back away cautiously, with a low side angle shot of me backing away, primarily to express my vunerability and secondarily to get away form Zoe, which hopefully will make the audiences breath quicken as they wonder what is to become of me. Another sound bridge could be placed here with the sound of footsteps as Zoe comes towards me. What we have to make sure is that it has a steady paced rythm so the film continues to flow. A transition follows into a high angle of Zoe to show her dominant power as she looks down on me to show her superiority. What is good about this frame is how we captured me looking up at her to represent my realisation that im inferior compared to her an there is nothing i can do to stop her, but i continue persisting anyway . Despite my attempts to escape her wrath, she catches me in her trap by stepping on my stomach and i yelp both in fear and pain. Here we could use a sound to emphasis this e.g. a thud sound, repeated twice. This is again an example of  a high angle, to remind me that im nothing compared to her. At the same she is doing this i grip the grass frantically, with a canted angle shot of this, to show the change of norms and unreality. Again continuity editing is used as she drapes me in my cloak, with a close up of my face looking a mixture of pensive and perplexed . Our final shot is a 2 shot of me and Zoe with the apparant use of synchronization, to show her possession of me. It also shows how we are both just objects of slavery as Hannah the Puppeteer has ultimate control over us. A centered angle shot is used firstly as we are both  crouched on the ground, our hands pressed in the dirt, with our heads bent down. We then used a time scale of how long each movement would take. We slowly rose up for 4 or so seconds our arms rising in harmony, mine ending in front of me whilst Zoe differentiates by doing something else. At the count of 7 or so seconds we go into a tilt to the side, our arm outstretching opposite ways( mine to right and Zoe's to the left) into a click for one second and then resulting in a quick transtion into our head becoming upright.